
Octopus
Isla (19), drowning in debt, receives an invite to an app called Octopus. It looks like a game offering big money for small real-life tasks. Isla and her best friend Brita (19) try it out—the first task: steal a purple dildo. It feels like a prank, not a crime, and when Isla’s debt drops by a thousand euros, it seems too good to be true.
More tasks follow. Isla’s coworker Serafia (19) and Serafia’s friend Linni (17) join in. The jobs get harder, but so do the payouts. What starts as petty crimes becomes a thrilling lifestyle—luxury, parties, and adrenaline. The app gives them purpose, danger, and control.
But soon, the tasks escalate. The crimes grow serious. The media catches on. Fear creeps in. Tension brews within the group. Trust erodes. What if someone flips?
Then comes another task: stab a stranger at Helsinki Central Station. The girls hit a wall. No one wants to do it, but Isla is told she’ll be eliminated by another user if she refuses.
Now, they must choose: back out and risk their lives, or do the unthinkable to survive. Octopus has taken over. They’re no longer in control.


